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- 25 April 1996
-
- RayStorm v1.22
-
- by
- Andreas Heumann
- and
- Mike Hesser
-
- INTRODUCTION
-
- RayStorm is a octree based fast raytracer with many features.
-
- This demo version of RayStorm is limited to a resolution of 160x128 pixel.
- The full version is unlimited (see manual for informations how to register).
-
- REQUIREMENTS
-
- (1) You will need at least Kickstart 2.0.
-
- (2) 881-version: 68020 processor and a mathematical coprocessor
- (68881/882 or internal 68040/060 version).
-
- (2) 020-version: 68020 processor (no math coprocessor needed)
-
- (4) 000-version: 68000 processor (should even run on a Amiga 500
- (not tested))
-
- (5) 1MB RAM minimum
-
- (6) RayStorm was written using MUI. So you need muimaster.library V2.3 or
- later to run RayStorm.
-
- recommended: 68030, 68882, Harddisk, GFX-Board
-
- FEATURES
-
- - Up to 30% faster than Imagine (in trace mode).
- - ARexx-port. RayStorm can be used by all programs with ARexx-port.
- - Imagine compatible. RayStorm is designed to be almost compatible to
- Imagine. It can load Imagine objects and use Imagine textures.
- - Octree algorithm used for rendering.
- - Color, reflectivity, filter, altitude and specular mapping.
- - Flat, cylinder and sphere mapping.
- - Soft brush mapping.
- - Mathematical textures: wood, marble, radial, bumps, checker, linear,
- stars.
- - Tranparency and physically correct refractions.
- - 8 levels of antialiasing (adaptive supersampling).
- - Rendering box.
- - Three builtin object types: sphere, plane and triangle.
- - Three light types: ambient, point and spot.
- - Depth of field with adjustable focal distance and aperture.
- - Soft shadows.
- - Backdrop picture.
- - Global fog and foggy objects.
- - Material attributes for realictic objects: ambient color, diffuse color,
- specular color, specular reflection exponent, diffuse transmission color,
- specular transmission color, specular transmission exponent, specular
- transmittance, transparent color, reflective color, index of refraction,
- foglength.
- - Bright objects.
- - Motion blur for realistic animations.
- - Quick rendering.
- - Global reflection map.
- - Image formates: IFF-ILBM, PNG, TGA and Datatypes.
- - Object format: Imagine-TDDD, 3DS
- - New image- and object-formats can be easily included because of the
- modular concept.
-
-